How come your taking the introduction to new mega evolutions so negatively? We only had about 30 introduced out of 720 pokemon (& only 70+ pokemon introduced in genVI) so why not bring in more? Also, why complain that having megas in the remakes story will hurt the pokemon time line especially when pokemon has incredibly bare bone stories to begin with and are always being retconned with the next game when new pokemon are introduced as having existed as long as the original 151 pokemon?
Sorry but I’ve argued this, at length, with over 10 people (often coming at me at the same time), and I don’t feel like wasting my time again. Apologies, but I’m not going to take hours out of my day explaining a position I’ve already defended publicly multiple times.
While I embrace the concept while playing, I must say I’d prefer a permanent fourth or just regular evolution instead of the temporary one. For one thing, I just enjoy the idea of all the PokeGod rumors of the Red and Blue days for fourth-evolution starters to be awesome. Otherwise I do it for my Ampharos because AMPHAROS SHOULD HAVE BEEN ELECTRIC/DRAGON TO BEGIN WITH.
Otherwise I AM glad Gamefreak decided to limit it to one Pokémon per team. You think back in the old days when people fought with six Mewtwos were bad? Try having a team made up of only super-awesome mega mega ‘mons.
Basically you touched on the main problem in your reply here. The problem is a balance issue. If a Pokemon, for example Garchomp, got a 4th evolution, that would mean Garchomp itself would now be eligible to hold Evolite, making it broken as hell. Allowing only one per team and having these be non-permanent stat boosts and abilities etc adds an extra layer to the fighting strategy metagame. When you’ll employ the change, which Pokemon is your mega etc. Adding a 4th evolution would not have made any changes to strategy and would have basically made a lot of very broken 3rd stage Pokemon.
With a game this long running and this huge it’s really hard to add new things without breaking the old things. That’s just kinda the problem with a game that works really hard to keep its old monsters useable and relevant just as much as it’s new monsters. This is why most card games like Magic require rotations in their cards to keep the game reasonably balanced and playable. Plus I can’t think of any other game series that allows you to have still usable characters from 10+ years ago on your current game.
I gotta cut the Pokemon team some slack on that. If you don’t like Megas? That’s fine. But I can’t say that 4th evolutions would be workable, personally.